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Justin Kerr
Creative Director
I've been with Newfangled since 2000. Before I started pushing pixels, I spent 10 years as a print designer.

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Vindication!

October 6, 2008 at 1:03 PM by Justin Kerr

Sharpie masterpiece

I now know that all those times I got in trouble as a kid for drawing on the walls were not in vain. A 53-old Lexington, Kentucky man invested $10 in Sharpie markers and turned his basement walls into a black and white masterpiece. Bravo.

Tagscreativity illustration
 Comments (1)


National Archives Digital Vaults

October 3, 2008 at 3:54 PM by Justin Kerr

National Archives Digital Vaults

If you're willing to lose yourself for a few hours and explore some seldom seen historical documents then check out the National Archives' Digital Vaults. The site employs a tag-based interface to connect photos, letters, government documents and cultural artifacts all by topic.

Examining a photo of the infamous Zapruder camera linked me to photographs of Lincoln assassination conspirators, a Jello box used as evidence in the 1951 Rosenberg spy trial, an image of the Kennedy Space Center taken from an orbiting space shuttle, and a photo of Deng Xiaoping's visit with President Carter in 1979.

Digital Vaults is a good example of non-traditional navigation and a 100% flash-based site that works because of its nature. If I wanted to do serious research using material from the National Archives, I would expect a site organized more like Wikipedia. But Digital Vaults is like a museum that allows you to wander from gallery to gallery and make unexpected discoveries.

Tagsphotography usability web_design flash information_design
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Creative Questionnaire: Andy Rutledge

September 25, 2008 at 2:32 PM by Justin Kerr

Andy RutledgeAndy Rutledge is Principal and chief design strategist for Unit Interactive. When he's not designing or hanging with the family, you can find him putting in a few miles on the bike, banging on the piano, or playing with his bonsai collection. Andy also writes about design culture, professionalism, and technique on his website Design View.

Job Description:
Primarily, I’m a cog in our agency machine with regard to idea generation, client discovery, planning, design & IA, and front-end development. My other primary roles include pre-bid client discussions, client/project vetting, crafting contracts, billing, and project management. I work both directly with clients and in supporting roles for some projects assigned to others in the office. Project-related issues aside, I work with my partner in day to day and long-term maintenance of our agency standards and operation.

Oh, and I dominate in office mini-basketball.

Current Project:
Like the rest of the team, I’m typically working on more than one project at a time. One current project I’m excited about (that I can actually talk about) is Publish2. It’s a web-native news wire and collaborative newsroom for newspapers and journalists. The identity and overall design have long been completed, but the project is rather large and requires some ongoing layout and user-experience design work. It’s released in public beta now (for journalists) but the public side is still sporting the temporary main page. Anyway, there’s not much for non-journalists to see now, but it’s an exciting and consequential project to work on, nonetheless.

First step in my design process:
My initial design steps include exhaustive discovery with clients and, when possible, end-users of the client’s site/app/product/service in order to gain a thorough understanding of the client’s aims, needs, desires, challenges, and plans (from a brand, business, and personal standpoint), as well as similar issues for the client’s end-users or customers.

Aspect of design I give the highest priority:
User experience, balanced with brand/client requirements. Nothing can be given “highest priority” without a reference to how that balances with something else.

Method for overcoming creative block:
Strenuous physical activity, either in the office (playing games!) or coupled with a change of environment or scenery. Lots of oxygenated blood to the brain can do wonders for all sorts of common mental maladies.

One typical myth about web design:
That it’s the same as print design, just published online.

Most challenging aspect about web design:
Balance: balancing the many contexts that impact every aspect of the project (platform issues, cross-browser compatibility issues, usability issues, accessibility issues, progressive enhancement issues, client-side technology issues (scripting, etc…), information hierarchy, content hierarchy, user intent, user preference, user savviness, brand requirements, client desires, agency-client comfort and confidence, etc..)    

Most underrated aspect of web design:
The fact that competent web designers can dictate or strongly impact behaviors, mood, attention, and actions of users simply by way of thoughtful design.

When I first knew I wanted to be a designer:
I knew I wanted to be a web designer in 2001 (when I got my first computer), when I discovered that all the things I’d been interested in doing in other aspects of my life were articulations of design—and in web design I’d get to play with the graphic and technical side of it all. Crafting communication is what we human beings spend nearly all of our waking hours doing, anyway. I just do it for a living.

Inspirations:
Anything compelling.

Favorite tool:
A black ink Uniball pen.

Favorite design resource:
Nature.

The one typeface for a deserted island stay:
Trade Gothic

Bookmarks:
Too many to list. I visit more than 70 websites every morning before I start work. Notables would certainly include A List Apart and Adaptive Path.

Design-related book I highly recommend:
“Universal Principles of Design,” by Lidwell, Holden, and Butler. After one gains a grasp of the value and utility of line, form, texture, color, balance, distribution, and contrast, this book provides a glimpse of the further foundation every designer needs.

Currently reading:
“Real Education: Four Simple Truths for Bringing America’s Schools Back to Reality,” by Charles Murray

Life lesson:
Do what you know you are meant to do, no matter what that is. Life is too short to do anything else.

If I weren't a designer, I'd be...
Hard to say. Likely I’d be a composer or a bonsai artist.

Favorite (non-design) past time:
Cycling. I spend inordinate hours pedaling toward exhaustion each week.


Tagsdesign creativity inspiration interview
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The Google Chrome Comic

September 19, 2008 at 4:40 PM by Justin Kerr

chrome comic

Google continues to impress me. Not just with their web applications but with their documentation as well.

I recently read about the development history and philosophy behind Google's new web browser, Chrome. But it wasn't any sleep-inducing white paper filled with techno-speak (my apologies to those who love reading white papers). It was a 37-page graphic novel by comic book artist Scott McCloud (his 1993 book, "Understanding Comics" is a great analysis of the medium). Scott's clean, demonstrative style allowed me to understand complex concepts (such as multi-process architecture) and helped me appreciate all the hard work that goes into developing an application.

I can't wait for "Chrome" the movie.

Tagsprocess information_design browser design
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